The idea
A vertical arcade space shooter built around weapon upgrades and boss fights.
Implemented & tested
- Spaceship upgrades, collectible coins and menu/shop systems.
- Varied enemy types and three boss encounters in the current build.
- Balancing pass to increase enemy density and boss challenge.
On the roadmap (not shipped)
- 12-level arcade progression across four chapters.
- A 12-song soundtrack is planned — it is not complete, and temporary music may be in use.
Known issues
- Not every planned level or boss is in the demo yet.
What's next
- Add campaign levels and continue boss tuning.
