Dev Log

PROJECT: STARFIGHTER Dev Log: Upgrades, Shop and Bosses

The shooter's playable demo is live; the 12-level campaign is still being built.

by Lexgotti Games
Playable Demo

The idea

A vertical arcade space shooter built around weapon upgrades and boss fights.

Implemented & tested

  • Spaceship upgrades, collectible coins and menu/shop systems.
  • Varied enemy types and three boss encounters in the current build.
  • Balancing pass to increase enemy density and boss challenge.

On the roadmap (not shipped)

  • 12-level arcade progression across four chapters.
  • A 12-song soundtrack is planned — it is not complete, and temporary music may be in use.

Known issues

  • Not every planned level or boss is in the demo yet.

What's next

  • Add campaign levels and continue boss tuning.